Trash
Coilfang Hate Screamer
Melee
Cant be CC'd
Arcane Blast - Targets a random player and deals 5000 damage in a line.
This and the next 2 mobs are grouped together.
Stack them up, face away from raid and nuke.
Kill Prio: First or Second.
Serpentshrine Sporebat
Melee
Charges random ranged target.
Stack up behind to prevent charge. A hunter can bait the charge by standing out of the group.
Kill Prio: First or Second.
Coilfang Beast-Tamer
Melee
Cleaves
Enrages the Sporebats
Face away from raid.
Underbog Colossus
Patrols,
Can do any of the following (like Anubisath Sentinels in AQ, its random):
Option A
Rampant Infection: Does 3k damage then jumps to another random player within 10 yards.
Spore Quake: 2k nature damage every tick for 12 seconds. Everyone should run out.
Option B
Acid Geyser: 2k nature damage over 10-12 seconds. Targets random player. Should stay spread out and avoid standing in the spit.
Parasite: 2k DoT and spawns a parasite with 1 health after DoT falls off and moves to a new host. Will spawn more parasites if target dies from DoT.
Option C
Frenzy: Hunters shout Tranq this.
On Death Abilities (1 of the following)
Toxic Pool: ~2k nature damage a tick if you stand in it. Bright green cloud on the ground. Stay out.
Two Colossus Lurker: Nothing special just tank it.
Loads of small adds: Tanks pick them up and DPS burn them.
Refreshing Mist: Blue mushrooms that regenerates 9-11 health and mana every 2 seconds.
Nothing
The Colossus is normally alone and pats.
Tank it and be ready for each option and handle it accordingly.
Hunters Tranq when needed.
Targets of Spit make sure to avoid standing in it along with those in range.
Coilfang Shatterer
Melee
Shatter Armor: 3 second cast, Warriors can Spell Reflect.
This and the next 3 mobs will be grouped together. Just like the previous adds.
Stack them up and face away from raid.
Kill Prio: After Pristess
Vashj'ir Honor Guard
Melee
Execute: will use if under 20% health.
Frenzy
Knockback
Mortal Strike
Intimidating Shout: place Fear Wards and Tremor Totem
Face away from the raid group.
Kill Prio: Third
Coilfang Priestess
Healer
Can be CC'd and Stun locked
Single Target Heal
Holy Fire: single target
Kill Prio: First
Greyheart Technicians
Melee
Can be CC'd and Stun locked
Kill Prio: Last
Coilfang Serpentguard
Melee
Can tank more than 1 at a time.
Cleave
Spell Reflect
Armor Reduce Aura
Cant be CCd
This and the next 4 mobs will be grouped together. Just like the previous adds.
CC nether mages, stack the rest.
Greyheart Skulker
Melee
Can kick spellcasts
Can be CCd
Grayheart Nether Mage
Can be CCd
Can be either Fire, Frost or Arcane spec
AOE volleys
These should be CC'd away from the rest of the group.
DO NOT let the CC break until ready to kill.
Does insane raid wide damage.
Kill Prio: before Lurker (second to last/last)
Greyheart Tidecaller
Chain Lightning
AoE Silence
Poison Shield: procs when struck
Elemental Totem: Elemental dies when totem dies
Dispel Poison Shield!
Kill Totem!
Kill Prio: First
Serpenshrine Lurker
Summons mushrooms that blow up. Stay away from them.
Kill Prio: Banished / Killed last
Coilfang Fathom-Witch
Shadownova knockback - 3k AOE
Single Target random Shadowbolt
Mind Control: CC affected players
Threat wipe
Kill Prio: Kill First
Tidewalker Depth Seer
Healer
AoE Heal
Single target HoTs (can be purged)
All the following Murlocs pat in a pack.
Kill Prio: Second
Tidewalker Shaman
Totems
Chain Lightning
Tidewalker Warrior
Cant be CCd
Can be Disarmed
Frenzy
Cleave
Threat Wipe
Kill Prio: First
Tidewalker Hydromancer
Can be CCd
Casts Frostbolts on random targets
Frost Nova
Frost Shocks
Greyheart Shield-Bearer
Can be CCd
Casts Avengers Shield
Charges random players
Face away from raid.
Stun lock.
Kill Prio: Possibly CC and kill last